Simply follow the path and stairs down.

While it's raising up, line yourself up with the switch on the floor ahead of you. Quick run back over to the weight and put it back up to the top. You should see the Journey Door from there on the way down. Walk down the path and find the largest rock on the left side. Here's the solution in case you didn't figure it out: Pull lever 1 once, lever 2 four times, lever 3 once, and lever 4 twice. Go back to the Journey Door and take a right, going back out to the outside where the boxes are.Jump your way up the boxes and jump over the area where the door is.

You need to press the foot pump to lower the bucket to the cleft floor. Don't worry, you won't die, but you will find a Relto Page here (Makes logs and rocks scattered around the island).From here, the only way out is your Relto book, so link out to the island.When you link in, you'll be in the hut with the bookshelf. Simply take a leap to the ledge and grab the page (Puts decorations on the hut and a rug inside).Now your objective is to find some friends. Now what you need to do is close them all off again, except for the one that's farthest away.

You'll notice that the doors in front of you won't open, no matter how nicely you ask them. You need to copy down the position of the five dots, and their color (light or dark). Climb your way up to Journey Cloth #6.Take the stairs down and flip the lever to find yourself back at the levers. Take a running jump over to the other side. Hit the lever in the middle to drain the water under the house at the beginning. You don't want to shell out another $50? You should be able to see the Journey Door.

The four lines correspond to these four levers. Journey to Kreisia has multiple endings, but a second playthrough is required to earn some of its possible endings. You'll know it when you find it. After you go through the chamber, you'll see a blue button to your left. Now logically, a person would think to walk through the light to the door on the other side, right? The first is the topmost piece of paper, which is the instructions for the Fry Man Safe Haven 3. So to give the solution away, hit the buttons in this order: 1, 5, 2, 3, 4, 6.Once in the vault, you'll find King Kadish inside with a linking book to the Kadish Gallery, along with more money than you can imagine. After she's done talking, go over and activate it.Leave the area using the other door, and fall to the cleft floor. This puzzle is a "what's missing?" If you go forward right away, the steam from the vent will scare the fireflies away. Icarus and Friends is the 67th main story mission in Red Dead Redemption 2 (RDR2). You'll find yourself in a small cave with another light, so turn it on. There is a fallen slab of rock that will let you climb up to the second floor of the complex. Put the view into first person and look down. You should be able to see the page from there. There are two rock outcroppings you can jump onto. You begin the game in the middle of a desert in New Mexico with a volcano directly ahead of you and a trailer parked in the distance off to the right. If you're standing at the hut entryway facing the pillars, it's in the back left corner.On arriving in Gahreesen, you'll notice that the shadows on the walls are moving quite fast. Once you see a big room, quickly exit the wall, otherwise you'll have to wait until it comes back around.This room is very important. This is a steam powered lantern, so turn it on to see better. We aim to create a game that combines both side-scrolling action and command-selection-type adventures, with both gameplay and eroticism.

Once you close off that geyser, there are three left. Take a right to go around the ruins. Located high above one is a Journey Cloth. Go up to the top floor using either ladder. In a world where large monsters roam, and people everywhere make a living hunting...The most selling Dragon Quest game on the PS2 now makes its debut on the Nintendo 3DS. That's where cloth #5 is.Cloth #6 can be a little tricky to find. Take the elevator up by hitting the blue button on the right.After you activate the cloth, you should open the windows using the lever on your right so you can see what you're doing. The one you want is the one between this building and the other one. Yet. Anyways...You will find yourself in a forest with simply tremendous trees. Open the door, but before you go in, turn around.

All you need to remember is the figure at the top, the symbol that looks like a tree. Any time you return a Bahro totem, write down the name of the age with the symbol on the floor, and the relation it has to the other ages.

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